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About Linda Suzane

Linda Suzane has murdered a cheating agent, sat in church on a Sunday morning and plotted how to kill her minister-husband, hosted a meeting of a group of International Killers, and for her daughter's sixteenth birthday allowed her to kill whomever she pleased. No, not in mystery novels, but in murder mystery games, games that she designed and hosted. She even wrote an article for Writer's Digest Magazine, "Writing for Fun: Creating a Mystery Game." 

So when she began to look for a topic to write about, she naturally turned to something she knew. The Murder Game is a romantic mystery novel about a mystery game designer. 

Killers International is her first published mystery game. It developed from a game she created for a friend's birthday. She feels very lucky to meet Ted Battreall, who had the technical skills to bring her ideas about creating easily adaptable adaptable mystery games to the public using the power of the Internet. 

 Murder Mystery Games

Linda currently lives with her husband, of some 40 years, in one of those very small rural towns in the foothills of the Willamette Valley, Oregon. It is quiet, beautiful, and surrounded by green mountains. But she can't say peaceful, for her daughter and her husband, and her lively grandson, Draven, and  very two-year-old granddaughter, Adrianna, live with them, along with four old and cross and grumpy cats. 

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The Saga of The Murder Game and Play Murder

In the early 1980's murder mystery games became all the rage. How to Host A Murder sold mystery parties in a box. Everything you needed to play a mystery game except for eight people. Having played one of their games, I thought to myself, I can do better than that and set out to create my own. I did. I wrote a murder mystery game and hosted a party for my local writers’ group. Of course it was about an author who gets murdered. We had great fun. I turned that experience into an article for Writers Digest Magazine’s series Writing for Fun. The article was published in July 1986, and was later reprinted in one of their special editions.

At the time I was trying to break in to the romance market. I came up with an idea for a romantic suspense novel about a heroine who creates murder mystery games. When I queried Harlequin, they were interested, although they rejected my first sample chapters and synopsis, they accepted my later drafts. Then as so often happens life got in the way, including a full time job and several moves. The Murder Game got shoved in a drawer. Periodically I would work on it. In 1995, I was providing home care for an elderly relative and needed something to keep myself busy. I decided it was time to finish my novel. I reworked it until I knew at last it was done. I proudly sent out birth announcements to all my family and friends. It had only taken me 9 years to finish the book. 

Did Harlequin still want to see it? Yes. But they rejected it because the hero wasn’t Harlequin enough. I then sent out queries to over sixty agents garnering only rejections and come-ons from scam artists. Discouraged I put it back on the shelf.

In 2000, while doing research on markets for another book, I discovered eBooks and e-publishers. I dusted off The Murder Game and after doing a lot of research into the various e-publishers, I sent off a query to an editor I liked from one of my mailing list groups. In a few days, she emailed me that she wanted to see the whole manuscript. In a week, it was accepted. It was the first book she had actually accepted that hadn’t been solicited. I was ecstatic. It was sent off to be edited. The cover was discussed. We began talking about publicity. It was suggested that perhaps I could create a mystery game to use for promotion.

I had just the thing. When my daughter turned sixteen, in 1994, I created a mystery game for her birthday party. Later for a friend’s birthday, I created another game called Killers International. I tried at the time to start a business selling customized murder mystery games, but there was no cost effective way to market the games and I abandoned the idea. When I began looking into reworking Killers International as a promotional tool for The Murder Game, I discovered that there were a number of murder mystery game companies online. The Internet had solved the marketing problem. I began thinking that perhaps instead of just a promotional gimmick, I could actually sell Killers International.

Then things began to go wrong. The publisher didn’t send me the contract, didn’t answer emails. My book was stalled. I later learned that the publisher and her husband moved to England from the States and were trying to sell the company. After six months I withdrew my manuscript and took it to another publisher.

This publisher agreed not only to publish The Murder Game, but also to publish Killers International as a downloadable game in eBook format.

Finally, June 28th, 2001, The Murder Game went online. I bought the first copy. I was a published author.

Less than three months later, my e-publisher pulled her site from the web.

You might think I would be discouraged about e-publishing. I am not. I believe that e-publishing has a place in the future and I want to be a part of that future. I believe that for unpublished writers facing the closed doors of New York publishing, e-publishing opens doors. I believe that e-publishing is about great books finding readers.

I know that The Murder Game is a good book. It deserves to be read, not gathering dust on my shelf. So I was very excited when Double Dragon eBooks agreed to re-publish it. 

I continued to explore the idea of selling murder mystery games online. I offered reprints of my article on how to write your own murder mystery game. Every week, more and more people would write asking for the booklet. I started checking out other game sites to find out just what they had to offer. I hoped to affiliate with several companies and create a mystery game store. I found no game like my Killers International. I would read others games and find myself not particularly interested in playing them. The more I explored the idea, the more I began to think about something unique. Could I use the power of the Internet and computers to create customized murder mystery games, games where you could choose the characters, the roles they played, the kind of mystery game you wanted to play.

Then one day I got a call from Ted Battreall. He had seen my site and liked it. It fit with an idea that he had in mind for a online murder mystery game site. Ted had the expertise, but he readily admitted that he didn't have the writing ability. We decided that day to work together. Ted has the skills to make Killers International an Internet reality. Download Killers International Annual Meeting Murder Mystery

In 2002, after my third book was published, I began the struggle of my life, arthritis crippled my body, while a major depression and the mind numbing power of pain killers destroyed my creativity. For six long years, I struggled against the crippling pain, which was so bad at one point that I had to be hospitalized because it hurt too much to even get out of bed. For me that was the lowest point. But we were able to work out a medication regime which helps me control the pain and physically I kept improving. 

My friend Walt asked if I would edit a romance novel that he and I had worked on years before. He hoped to finally finish it. Copy editing made me feel like I was a writer again. This gave me the confidence to finally completed an expanded version of Killers International Annual Meeting Murder Mystery with lots more characters to choose from.

Since The Murder Game wasn't selling, I decided to remove it from Double Dragon and submit it to Wings Press, where it would be published not only as an eBook but in print. It will be reprint in September 2008. As I and the cover artist worked on the perfect cover for the new edition, I realized one important thing. I was once again a working writer. Hopefully, I will continue to be so. My new goal is to give The Murder Game the promotion that it deserves. I plan on going on a Virtual Book Tour.

Linda Suzane
July 20, 2008

 

For more information about murder mystery games check out Create and Resources.

 

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© Copyright 2001-2008 by Linda S. Melin
No portion may be used without written permission of the author.